Justine Florbelle (
beastlybeauty) wrote2016-03-08 10:27 pm
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ryslig
OOC INFORMATION
Name: Smurf
Contact: PM this journal
Other Characters: Peggy Carter
CHARACTER INFORMATION
Character Name: Justine Florbelle
Age: ~30
Canon: Amnesia: The Dark Descent / Amnesia: Justine
Canon Point: After the game
Character Information: Justine’s history.
Personality: An acquaintance of Justine would see her as a charming, educated, adventurous woman who is a blast to be around but perhaps flaunts social norms too often. A friend of Justine would see her as a force of nature, someone who draws people in to bask in her energy and hedonism, and someone who leaves the world dimmer with her absence.
A victim of Justine sees her as she is: a psychopath.
Justine is a fun person to be around. She’s sensual and creative and has a great enthusiasm for art and science. She is open about her love affairs with many men, especially for the 19th century, and still maintains her place in high society because of her wealth and her charisma. She’s warm and friendly with people, somehow being able to give them the impression of being her friend when they’d only just met, and she can always show them a fun time, whether by going to the opera, reading poetry, or skinny dipping. She has a whimsical nature that makes her inconsistent but spontaneous, and her complete disregard for social mores allows people the sense of having an adventure without really leaving the comfort of their aristocratic life.
Her zest for life draws people in, and it makes it so easy for men to fall for her that they overlook the fact that she has many active lovers, some even convincing themselves that they’ll be able to marry her one day.
Her effect on people can’t be overstated, especially on men. Two of the three suitors we see in her game are literally driven mad by her. One becomes so obsessed with his love for her that he cuts himself to show his devotion, and he later is driven to screaming at thin air and blindly trying to kill her so they can be together for all eternity. The other is driven to drink in her influence to the point of ruining his career, and he loses his mind to the point where he indulges in cannibalism and becomes obsessed with the idea of devouring Justine. The third suitor we see, the most rational, is also victim of her charms in that he knows early on that she’s not good for him and can be unpredictable, but he can’t resist continuing their relationship until it’s too late.
There are people who look down on Justine’s carelessness with the hearts of men and retaliate very firmly. When one of her suitors, an athlete name Alois, begins to cut himself and ignore his family because of her influence, his family colludes with a doctor that used to work with Justine’s father to label her a hysteric and commit her to an asylum. This is a Big Deal. Justine is from the early to mid-19th century, and asylums did not treat people well at that time. That, and cases of hysteria that bad would sometimes be treated with hysterectomies. Justine foils the plot by kidnapping the doctor, but it looks like it was only because he was in the wrong place at the wrong time, and there’s no clear indication that she was angry about the plot against her.
Which showcases a very strange characteristic of Justine: she doesn’t react to things the way normal people do. She doesn’t seem to really feel fear, and when harm comes to her, she finds it amusing rather than upsetting. She even says that she enjoys it when one of her suitors hits her, and she laughs at him when he says that he’ll kill her (after she had sprayed acid into his eyes). She’s more upset by people not cooperating in her games than she is by people hitting her or plotting against her. Trauma doesn’t affect her; after going through the hellscape that is her canon, she picks herself up and marches upstairs to host a party without much more reaction than some mild intellectual musing on her experience. The fact that she keeps putting herself in dangerous positions shows that she’s something of an adrenaline junkie, possibly because her psychopathy deadens her emotions and she needs thrills to get anything out of life.
Her lack of empathy is partially because she doesn’t see people as any different from objects. She can grow attached to them, but she’s attached in the way that a child is attached to their favorite toy. If they break, she’ll stomp her feet a little, but she’ll get over it. As for her other toys, she’s happy to play with them, but one day, she might decide that it’ll be more fun to break them. She doesn’t see this in any moral terms. She is firmly amoral, and once even says in canon that police aren’t meant for her, because ‘the aristocracy doesn’t need to know right from wrong, because we are always right’.
The most frightening thing about her is that there’s no telling when she’ll decide to break her toys. She killed a man when she was eleven, but there’s no indication that she ever did it again until twenty years later. Sometimes she’s happy with just normal ways of having fun – reading poetry, attending performances, throwing parties, having sex – but the winds can change without warning and she’ll decide to destroy a person’s life. In extreme cases, she’ll kill them for her own amusement. The nearest way to approximate when she might turn is to see how well a person is keeping her interested, but if she gets bored, she’s just as likely to simply drop someone as she is to attempt to kill them (though she is very likely to try to destroy their life before dropping them).
Her canon showcases two sides of her that she doesn’t really hide from the world completely, but she lives in a time in which that people don’t consider that she might be this way. These two sides are scientist and sadist.
Her scientific side is far more understated than her amorality. She was raised by a scientist, and she inherited his fascination with the mind. Her entire game is an experiment on her own mind she designed on an extremely self-destructive whim. (She puts herself in a situation where she has no memory of herself and at least three people are trying to kill her, so this is another example of her lack of concern for personal safety.)
It’s implied that she inherited more than just a fascination with a mind, but also a fascination with chemistry and engineering. Before the game, she drinks something that has the same effects you see in the larger Amnesia, implying that she used the same memory potion that Daniel had. The thing is that she has no contact with Daniel besides an unanswered 19-year-old letter, so that means she must have developed it herself. Then, throughout the game, she uses multiple phonographs despite the fact that phonographs should be invented for years yet, implying that she invented and built them herself. (This is further supported by the fact that she’s very excited about using them and you can hear a phonograph where she eagerly encourages one of her suitors to talk into it before she blinds him.) She also expresses genuine admiration for the skill put into inventions by an unnamed man (probably her father).
This shows that she’s actually incredibly intelligent and clever, but whether because of societal pressures or just simple disinterest, she chooses not to share her brilliance with the world. Instead, she applies it to fun with her lovers and her basement torture chamber.
Her monstrous side isn’t perfectly hidden from the world. She is the one who tells Alois to cut himself to show his devotion, and she manipulates Malo into substance abuse that ruins his career because she thinks it’s fun. She ruins men’s lives on a whim, but people don’t really imagine the true depths of her depravity. She finds suffering fun when it happens to other people, and amusing when it happens to her. When three men go against her – a doctor who plots against her, a preacher that condemns her, and a cop who investigates her – she puts them in her experiment to see if she will save their lives and casually discusses the possibility of their deaths on phonographs.
Whether or not this monster inside of her is something she was born with or something that grew inside of her through her father’s clinical and lonely treatment of her is up to the player. She has no memory in the game, so whether she risks her life to save strangers or kills them to make her escape easier is indicative of whether or not her depravity is her ‘natural state’. The way I intend to play her is that she saved the men, implying that there was once good in her that was twisted up by her father and possibly the shadow attached to Daniel’s letter. Her father treated her like an experiment for the first eleven years of her life, and it’s implied that either he sexually abused her or she made sexual advances on him for his attention which he rejected (I interpret it as the latter, since it was previously established that she was jealous of her dead mother and she was doing increasingly extreme things to get a reaction from him). After this incident, her father decided to end his experiments because he was seeing how they were affecting his daughter, and Justine responded by beating him to death with a rock.
Her experience with her father makes her eager for reactions and attention, since her father kept her isolated and made concerted efforts to not react to her because he was trying to keep scientific distance from the results of his tests. This might also play into her high libido, since sex is the ultimate form of attention (though it also plays into her hedonism). Her experience with her mother – that is, as a distant figure that seemed to always have her father’s attention – makes her relationship with herself and with women more complicated. As a child, she strove to fill the void of her mother, and the fact that she never could made her feel inferior and shunted aside in favor of a ghost. Thus, she still does things to make her feel more like the impression she has of her mother, insisting people tell her that “her beauty is blinding”, which is what her father said about her mother.
She is also less inclined to toy with women, and her only known non-destructive relationship is with her servant and longtime friend, Clarice. It’s not entirely clear why this is. It’s possible that it’s because the lack of sexual tension between her and women makes destruction less fun, or maybe women are harder to approach. Maybe she’s not as interested in female friends because they’re harder to seduce. It’s possible that a part of her is afraid of tarnishing this unattainable memory of her mother, and this reluctance to tarnish passes on to other women.
My interpretation is this: men are associated with her father, a source of resentment and her very first victim. She doesn’t see them as dangerous because they’re easy to manipulate, and at the same time, she’s always eager for their attention the same way she wanted her father’s, so she treats them as the most fun toys. Women are associated with her mother and Clarice. She never resented her mother per se, just the effect her memory had on her father, and Clarice was her sole friend during her childhood. Thus, Justine tends to look a little more kindly on women, and at the same time understands they’re greater threats to her because they’re harder to manipulate with sex. It’s hard to know for sure, but it all leads to one thing: while Justine Florbelle is an extremely dangerous person, she is far safer for women than she is for men.
5-10 Key Character Traits:
Charming/Charismatic
Manipulative
Brilliant
Intellectual
Amoral
Fearless
Friendly
Libertine
Cultured
Unpredictable
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? I would like it if it fit.
Opt-Outs:
Werebear
Werewolf
Arachne
Naga
Shade
I would also like to be excused from gargoyle, since Peggy is a gargoyle.
Roleplay Sample:
Bam.
Name: Smurf
Contact: PM this journal
Other Characters: Peggy Carter
CHARACTER INFORMATION
Character Name: Justine Florbelle
Age: ~30
Canon: Amnesia: The Dark Descent / Amnesia: Justine
Canon Point: After the game
Character Information: Justine’s history.
Personality: An acquaintance of Justine would see her as a charming, educated, adventurous woman who is a blast to be around but perhaps flaunts social norms too often. A friend of Justine would see her as a force of nature, someone who draws people in to bask in her energy and hedonism, and someone who leaves the world dimmer with her absence.
A victim of Justine sees her as she is: a psychopath.
Justine is a fun person to be around. She’s sensual and creative and has a great enthusiasm for art and science. She is open about her love affairs with many men, especially for the 19th century, and still maintains her place in high society because of her wealth and her charisma. She’s warm and friendly with people, somehow being able to give them the impression of being her friend when they’d only just met, and she can always show them a fun time, whether by going to the opera, reading poetry, or skinny dipping. She has a whimsical nature that makes her inconsistent but spontaneous, and her complete disregard for social mores allows people the sense of having an adventure without really leaving the comfort of their aristocratic life.
Her zest for life draws people in, and it makes it so easy for men to fall for her that they overlook the fact that she has many active lovers, some even convincing themselves that they’ll be able to marry her one day.
Her effect on people can’t be overstated, especially on men. Two of the three suitors we see in her game are literally driven mad by her. One becomes so obsessed with his love for her that he cuts himself to show his devotion, and he later is driven to screaming at thin air and blindly trying to kill her so they can be together for all eternity. The other is driven to drink in her influence to the point of ruining his career, and he loses his mind to the point where he indulges in cannibalism and becomes obsessed with the idea of devouring Justine. The third suitor we see, the most rational, is also victim of her charms in that he knows early on that she’s not good for him and can be unpredictable, but he can’t resist continuing their relationship until it’s too late.
There are people who look down on Justine’s carelessness with the hearts of men and retaliate very firmly. When one of her suitors, an athlete name Alois, begins to cut himself and ignore his family because of her influence, his family colludes with a doctor that used to work with Justine’s father to label her a hysteric and commit her to an asylum. This is a Big Deal. Justine is from the early to mid-19th century, and asylums did not treat people well at that time. That, and cases of hysteria that bad would sometimes be treated with hysterectomies. Justine foils the plot by kidnapping the doctor, but it looks like it was only because he was in the wrong place at the wrong time, and there’s no clear indication that she was angry about the plot against her.
Which showcases a very strange characteristic of Justine: she doesn’t react to things the way normal people do. She doesn’t seem to really feel fear, and when harm comes to her, she finds it amusing rather than upsetting. She even says that she enjoys it when one of her suitors hits her, and she laughs at him when he says that he’ll kill her (after she had sprayed acid into his eyes). She’s more upset by people not cooperating in her games than she is by people hitting her or plotting against her. Trauma doesn’t affect her; after going through the hellscape that is her canon, she picks herself up and marches upstairs to host a party without much more reaction than some mild intellectual musing on her experience. The fact that she keeps putting herself in dangerous positions shows that she’s something of an adrenaline junkie, possibly because her psychopathy deadens her emotions and she needs thrills to get anything out of life.
Her lack of empathy is partially because she doesn’t see people as any different from objects. She can grow attached to them, but she’s attached in the way that a child is attached to their favorite toy. If they break, she’ll stomp her feet a little, but she’ll get over it. As for her other toys, she’s happy to play with them, but one day, she might decide that it’ll be more fun to break them. She doesn’t see this in any moral terms. She is firmly amoral, and once even says in canon that police aren’t meant for her, because ‘the aristocracy doesn’t need to know right from wrong, because we are always right’.
The most frightening thing about her is that there’s no telling when she’ll decide to break her toys. She killed a man when she was eleven, but there’s no indication that she ever did it again until twenty years later. Sometimes she’s happy with just normal ways of having fun – reading poetry, attending performances, throwing parties, having sex – but the winds can change without warning and she’ll decide to destroy a person’s life. In extreme cases, she’ll kill them for her own amusement. The nearest way to approximate when she might turn is to see how well a person is keeping her interested, but if she gets bored, she’s just as likely to simply drop someone as she is to attempt to kill them (though she is very likely to try to destroy their life before dropping them).
Her canon showcases two sides of her that she doesn’t really hide from the world completely, but she lives in a time in which that people don’t consider that she might be this way. These two sides are scientist and sadist.
Her scientific side is far more understated than her amorality. She was raised by a scientist, and she inherited his fascination with the mind. Her entire game is an experiment on her own mind she designed on an extremely self-destructive whim. (She puts herself in a situation where she has no memory of herself and at least three people are trying to kill her, so this is another example of her lack of concern for personal safety.)
It’s implied that she inherited more than just a fascination with a mind, but also a fascination with chemistry and engineering. Before the game, she drinks something that has the same effects you see in the larger Amnesia, implying that she used the same memory potion that Daniel had. The thing is that she has no contact with Daniel besides an unanswered 19-year-old letter, so that means she must have developed it herself. Then, throughout the game, she uses multiple phonographs despite the fact that phonographs should be invented for years yet, implying that she invented and built them herself. (This is further supported by the fact that she’s very excited about using them and you can hear a phonograph where she eagerly encourages one of her suitors to talk into it before she blinds him.) She also expresses genuine admiration for the skill put into inventions by an unnamed man (probably her father).
This shows that she’s actually incredibly intelligent and clever, but whether because of societal pressures or just simple disinterest, she chooses not to share her brilliance with the world. Instead, she applies it to fun with her lovers and her basement torture chamber.
Her monstrous side isn’t perfectly hidden from the world. She is the one who tells Alois to cut himself to show his devotion, and she manipulates Malo into substance abuse that ruins his career because she thinks it’s fun. She ruins men’s lives on a whim, but people don’t really imagine the true depths of her depravity. She finds suffering fun when it happens to other people, and amusing when it happens to her. When three men go against her – a doctor who plots against her, a preacher that condemns her, and a cop who investigates her – she puts them in her experiment to see if she will save their lives and casually discusses the possibility of their deaths on phonographs.
Whether or not this monster inside of her is something she was born with or something that grew inside of her through her father’s clinical and lonely treatment of her is up to the player. She has no memory in the game, so whether she risks her life to save strangers or kills them to make her escape easier is indicative of whether or not her depravity is her ‘natural state’. The way I intend to play her is that she saved the men, implying that there was once good in her that was twisted up by her father and possibly the shadow attached to Daniel’s letter. Her father treated her like an experiment for the first eleven years of her life, and it’s implied that either he sexually abused her or she made sexual advances on him for his attention which he rejected (I interpret it as the latter, since it was previously established that she was jealous of her dead mother and she was doing increasingly extreme things to get a reaction from him). After this incident, her father decided to end his experiments because he was seeing how they were affecting his daughter, and Justine responded by beating him to death with a rock.
Her experience with her father makes her eager for reactions and attention, since her father kept her isolated and made concerted efforts to not react to her because he was trying to keep scientific distance from the results of his tests. This might also play into her high libido, since sex is the ultimate form of attention (though it also plays into her hedonism). Her experience with her mother – that is, as a distant figure that seemed to always have her father’s attention – makes her relationship with herself and with women more complicated. As a child, she strove to fill the void of her mother, and the fact that she never could made her feel inferior and shunted aside in favor of a ghost. Thus, she still does things to make her feel more like the impression she has of her mother, insisting people tell her that “her beauty is blinding”, which is what her father said about her mother.
She is also less inclined to toy with women, and her only known non-destructive relationship is with her servant and longtime friend, Clarice. It’s not entirely clear why this is. It’s possible that it’s because the lack of sexual tension between her and women makes destruction less fun, or maybe women are harder to approach. Maybe she’s not as interested in female friends because they’re harder to seduce. It’s possible that a part of her is afraid of tarnishing this unattainable memory of her mother, and this reluctance to tarnish passes on to other women.
My interpretation is this: men are associated with her father, a source of resentment and her very first victim. She doesn’t see them as dangerous because they’re easy to manipulate, and at the same time, she’s always eager for their attention the same way she wanted her father’s, so she treats them as the most fun toys. Women are associated with her mother and Clarice. She never resented her mother per se, just the effect her memory had on her father, and Clarice was her sole friend during her childhood. Thus, Justine tends to look a little more kindly on women, and at the same time understands they’re greater threats to her because they’re harder to manipulate with sex. It’s hard to know for sure, but it all leads to one thing: while Justine Florbelle is an extremely dangerous person, she is far safer for women than she is for men.
5-10 Key Character Traits:
Charming/Charismatic
Manipulative
Brilliant
Intellectual
Amoral
Fearless
Friendly
Libertine
Cultured
Unpredictable
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? I would like it if it fit.
Opt-Outs:
Werebear
Werewolf
Arachne
Naga
Shade
I would also like to be excused from gargoyle, since Peggy is a gargoyle.
Roleplay Sample:
Bam.